I believe that there is no topic too complicated to teach to a new audience. As an Instructional Designer, my mission is to bridge the gap between subject matter experts and the learner and their success. Gone are the days of hoping that students understand content, as now there are methods of assessment and intervention strategies to ensure that learners are being met where they are. When I consider adequate design, I envision intentionally crafted learning environments that have considered every possible outcome before a learner has even gotten started.
My mindset going into design is to immediate put myself in the shoes of a learner. I'm not approaching the content as an expert of anything, I specifically want to get into the mind of those trying to understand. It's my own unique brand of Backwards Design. My approach, however, is grounded in the Agile and SAM/ADDIE lifecycles. Through rapid prototyping and storyboarding, I ensure that the subject matter experts and stakeholders that I work with are partners in the process from day one. I thrive off of a good feedback loop, and consider myself to be an expert at chucking content into digestible sections. Every step of the way, I check in to make sure the final product is both pedagogically sound and professionally polished.
A learning experience is only as good as its delivery. I take pride in not only being a "technical designer," but also an educational technologist that can find or create a method of learning that best suits the learning environment. A large portion of my experience is in Canvas, where I find myself utilizing every tool at my disposal to create templates that make utilizing HTML easier for users. I also have a wealth of knowledge with utilizing Articulate Storyline to create your typical workplace training modules, thanks to my experience in the MSIDT program at CSU Fullerton. While iterating my projects, I am consistently scanning every asset for the most important aspects: functionality, accessibility and relevancy.